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2026-02-02 04:50:13 +01:00

85 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ngi/ngi.h"
#include "ngi/objects.h"
#include "ngi/objectnames.h"
#include "ngi/constants.h"
#include "ngi/motion.h"
#include "ngi/scenes.h"
#include "ngi/scene.h"
#include "ngi/floaters.h"
#include "ngi/messages.h"
#include "ngi/statics.h"
#include "ngi/behavior.h"
namespace NGI {
void scene12_initScene(Scene *sc) {
GameVar *var = g_nmi->getGameLoaderGameVar()->getSubVarByName("SC_12");
g_nmi->_floaters->init(var);
g_vars->scene12_fly = g_nmi->getObjectState(sO_Fly_12);
if (g_vars->scene12_fly)
g_vars->scene12_flyCountdown = g_nmi->_rnd.getRandomNumber(600) + 600;
g_nmi->setObjectState(sO_Fly_12, g_nmi->_rnd.getRandomNumber(1));
}
void sceneHandler12_updateFloaters() {
g_nmi->_floaters->genFlies(g_nmi->_currentScene, 397, -50, 100, 6);
g_nmi->_floaters->_array2[0].countdown = g_nmi->_rnd.getRandomNumber(6) + 4;
g_nmi->_floaters->_array2[0].val6 = 397;
g_nmi->_floaters->_array2[0].val7 = -50;
}
int sceneHandler12(ExCommand *cmd) {
int res = 0;
if (cmd->_messageKind == 17 && cmd->_messageNum == 33) {
if (g_nmi->_aniMan2) {
if (g_nmi->_aniMan2->_ox < g_nmi->_sceneRect.left + 200)
g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.left - 300;
if (g_nmi->_aniMan2->_ox > g_nmi->_sceneRect.right - 200)
g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.right + 300;
res = 1;
}
g_vars->scene12_flyCountdown--;
if (!g_vars->scene12_flyCountdown)
sceneHandler12_updateFloaters();
g_nmi->_floaters->update();
g_nmi->_behaviorManager->updateBehaviors();
}
return res;
}
} // End of namespace NGI