85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/ngi.h"
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#include "ngi/objects.h"
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#include "ngi/objectnames.h"
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#include "ngi/constants.h"
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#include "ngi/motion.h"
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#include "ngi/scenes.h"
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#include "ngi/scene.h"
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#include "ngi/floaters.h"
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#include "ngi/messages.h"
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#include "ngi/statics.h"
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#include "ngi/behavior.h"
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namespace NGI {
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void scene12_initScene(Scene *sc) {
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GameVar *var = g_nmi->getGameLoaderGameVar()->getSubVarByName("SC_12");
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g_nmi->_floaters->init(var);
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g_vars->scene12_fly = g_nmi->getObjectState(sO_Fly_12);
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if (g_vars->scene12_fly)
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g_vars->scene12_flyCountdown = g_nmi->_rnd.getRandomNumber(600) + 600;
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g_nmi->setObjectState(sO_Fly_12, g_nmi->_rnd.getRandomNumber(1));
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}
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void sceneHandler12_updateFloaters() {
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g_nmi->_floaters->genFlies(g_nmi->_currentScene, 397, -50, 100, 6);
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g_nmi->_floaters->_array2[0].countdown = g_nmi->_rnd.getRandomNumber(6) + 4;
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g_nmi->_floaters->_array2[0].val6 = 397;
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g_nmi->_floaters->_array2[0].val7 = -50;
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}
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int sceneHandler12(ExCommand *cmd) {
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int res = 0;
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if (cmd->_messageKind == 17 && cmd->_messageNum == 33) {
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if (g_nmi->_aniMan2) {
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if (g_nmi->_aniMan2->_ox < g_nmi->_sceneRect.left + 200)
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g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.left - 300;
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if (g_nmi->_aniMan2->_ox > g_nmi->_sceneRect.right - 200)
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g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.right + 300;
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res = 1;
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}
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g_vars->scene12_flyCountdown--;
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if (!g_vars->scene12_flyCountdown)
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sceneHandler12_updateFloaters();
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g_nmi->_floaters->update();
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g_nmi->_behaviorManager->updateBehaviors();
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}
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return res;
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}
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} // End of namespace NGI
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