/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "ngi/ngi.h" #include "ngi/objects.h" #include "ngi/objectnames.h" #include "ngi/constants.h" #include "ngi/motion.h" #include "ngi/scenes.h" #include "ngi/scene.h" #include "ngi/floaters.h" #include "ngi/messages.h" #include "ngi/statics.h" #include "ngi/behavior.h" namespace NGI { void scene12_initScene(Scene *sc) { GameVar *var = g_nmi->getGameLoaderGameVar()->getSubVarByName("SC_12"); g_nmi->_floaters->init(var); g_vars->scene12_fly = g_nmi->getObjectState(sO_Fly_12); if (g_vars->scene12_fly) g_vars->scene12_flyCountdown = g_nmi->_rnd.getRandomNumber(600) + 600; g_nmi->setObjectState(sO_Fly_12, g_nmi->_rnd.getRandomNumber(1)); } void sceneHandler12_updateFloaters() { g_nmi->_floaters->genFlies(g_nmi->_currentScene, 397, -50, 100, 6); g_nmi->_floaters->_array2[0].countdown = g_nmi->_rnd.getRandomNumber(6) + 4; g_nmi->_floaters->_array2[0].val6 = 397; g_nmi->_floaters->_array2[0].val7 = -50; } int sceneHandler12(ExCommand *cmd) { int res = 0; if (cmd->_messageKind == 17 && cmd->_messageNum == 33) { if (g_nmi->_aniMan2) { if (g_nmi->_aniMan2->_ox < g_nmi->_sceneRect.left + 200) g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.left - 300; if (g_nmi->_aniMan2->_ox > g_nmi->_sceneRect.right - 200) g_nmi->_currentScene->_x = g_nmi->_aniMan2->_ox - g_nmi->_sceneRect.right + 300; res = 1; } g_vars->scene12_flyCountdown--; if (!g_vars->scene12_flyCountdown) sceneHandler12_updateFloaters(); g_nmi->_floaters->update(); g_nmi->_behaviorManager->updateBehaviors(); } return res; } } // End of namespace NGI