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2026-02-02 04:50:13 +01:00

232 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/nancy/graphics.h"
#include "engines/nancy/resource.h"
#include "engines/nancy/nancy.h"
#include "engines/nancy/sound.h"
#include "engines/nancy/input.h"
#include "engines/nancy/util.h"
#include "engines/nancy/action/puzzle/leverpuzzle.h"
#include "engines/nancy/state/scene.h"
namespace Nancy {
namespace Action {
void LeverPuzzle::init() {
_drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat());
_drawSurface.clear(g_nancy->_graphics->getTransColor());
setTransparent(true);
g_nancy->_resource->loadImage(_imageName, _image);
}
void LeverPuzzle::readData(Common::SeekableReadStream &stream) {
readFilename(stream, _imageName);
_srcRects.reserve(3);
for (uint leverID = 0; leverID < 3; ++leverID) {
_srcRects.push_back(Common::Array<Common::Rect>());
_srcRects.back().reserve(3);
for (uint i = 0; i < 4; ++i) {
_srcRects.back().push_back(Common::Rect());
readRect(stream, _srcRects.back().back());
}
}
_destRects.reserve(3);
for (uint leverID = 0; leverID < 3; ++leverID) {
_destRects.push_back(Common::Rect());
readRect(stream, _destRects.back());
if (leverID == 0) {
_screenPosition = _destRects.back();
} else {
_screenPosition.extend(_destRects.back());
}
}
_playerSequence.reserve(3);
_leverDirection.reserve(3);
for (uint leverID = 0; leverID < 3; ++leverID) {
_playerSequence.push_back(stream.readByte());
_leverDirection.push_back(true);
}
_correctSequence.reserve(3);
for (uint leverID = 0; leverID < 3; ++leverID) {
_correctSequence.push_back(stream.readByte());
}
_moveSound.readNormal(stream);
_noMoveSound.readNormal(stream);
_solveExitScene.readData(stream);
_solveSoundDelay = stream.readUint16LE();
_solveSound.readNormal(stream);
_exitScene.readData(stream);
readRect(stream, _exitHotspot);
}
void LeverPuzzle::execute() {
switch (_state) {
case kBegin:
init();
registerGraphics();
g_nancy->_sound->loadSound(_moveSound);
g_nancy->_sound->loadSound(_noMoveSound);
NancySceneState.setNoHeldItem();
for (uint i = 0; i < 3; ++i) {
drawLever(i);
}
_state = kRun;
// fall through
case kRun:
switch (_solveState) {
case kNotSolved:
for (uint i = 0; i < 3; ++i) {
if (_playerSequence[i] != _correctSequence[i]) {
return;
}
}
NancySceneState.setEventFlag(_solveExitScene._flag);
_solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000;
_solveState = kPlaySound;
break;
case kPlaySound:
if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) {
break;
}
g_nancy->_sound->loadSound(_solveSound);
g_nancy->_sound->playSound(_solveSound);
_solveState = kWaitForSound;
break;
case kWaitForSound:
if (!g_nancy->_sound->isSoundPlaying(_solveSound)) {
g_nancy->_sound->stopSound(_solveSound);
_state = kActionTrigger;
}
break;
}
break;
case kActionTrigger:
g_nancy->_sound->stopSound(_moveSound);
g_nancy->_sound->stopSound(_noMoveSound);
if (_solveState == kNotSolved) {
_exitScene.execute();
} else {
NancySceneState.changeScene(_solveExitScene._sceneChange);
}
finishExecution();
}
}
void LeverPuzzle::handleInput(NancyInput &input) {
if (_solveState != kNotSolved) {
return;
}
if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor);
if (input.input & NancyInput::kLeftMouseButtonUp) {
_state = kActionTrigger;
}
return;
}
for (uint i = 0; i < 3; ++i) {
if (NancySceneState.getViewport().convertViewportToScreen(_destRects[i]).contains(input.mousePos)) {
g_nancy->_cursor->setCursorType(CursorManager::kHotspot);
if (input.input & NancyInput::kLeftMouseButtonUp) {
bool isMoving = false;
// Hardcoded by the original engine
switch (i) {
case 0:
isMoving = true;
break;
case 1:
if (_playerSequence[0] == 1) {
isMoving = true;
}
break;
case 2:
if (_playerSequence[0] == 2) {
isMoving = true;
}
break;
}
if (isMoving) {
g_nancy->_sound->playSound(_moveSound);
if (_leverDirection[i]) {
// Moving down
if (_playerSequence[i] == 3) {
--_playerSequence[i];
_leverDirection[i] = false;
} else {
++_playerSequence[i];
}
} else {
// Moving up
if (_playerSequence[i] == 0) {
++_playerSequence[i];
_leverDirection[i] = true;
} else {
--_playerSequence[i];
}
}
drawLever(i);
} else {
g_nancy->_sound->playSound(_noMoveSound);
return;
}
}
}
}
}
void LeverPuzzle::drawLever(uint id) {
Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top);
_drawSurface.blitFrom(_image, _srcRects[id][_playerSequence[id]], destPoint);
_needsRedraw = true;
}
} // End of namespace Action
} // End of namespace Nancy