/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/nancy/graphics.h" #include "engines/nancy/resource.h" #include "engines/nancy/nancy.h" #include "engines/nancy/sound.h" #include "engines/nancy/input.h" #include "engines/nancy/util.h" #include "engines/nancy/action/puzzle/leverpuzzle.h" #include "engines/nancy/state/scene.h" namespace Nancy { namespace Action { void LeverPuzzle::init() { _drawSurface.create(_screenPosition.width(), _screenPosition.height(), g_nancy->_graphics->getInputPixelFormat()); _drawSurface.clear(g_nancy->_graphics->getTransColor()); setTransparent(true); g_nancy->_resource->loadImage(_imageName, _image); } void LeverPuzzle::readData(Common::SeekableReadStream &stream) { readFilename(stream, _imageName); _srcRects.reserve(3); for (uint leverID = 0; leverID < 3; ++leverID) { _srcRects.push_back(Common::Array()); _srcRects.back().reserve(3); for (uint i = 0; i < 4; ++i) { _srcRects.back().push_back(Common::Rect()); readRect(stream, _srcRects.back().back()); } } _destRects.reserve(3); for (uint leverID = 0; leverID < 3; ++leverID) { _destRects.push_back(Common::Rect()); readRect(stream, _destRects.back()); if (leverID == 0) { _screenPosition = _destRects.back(); } else { _screenPosition.extend(_destRects.back()); } } _playerSequence.reserve(3); _leverDirection.reserve(3); for (uint leverID = 0; leverID < 3; ++leverID) { _playerSequence.push_back(stream.readByte()); _leverDirection.push_back(true); } _correctSequence.reserve(3); for (uint leverID = 0; leverID < 3; ++leverID) { _correctSequence.push_back(stream.readByte()); } _moveSound.readNormal(stream); _noMoveSound.readNormal(stream); _solveExitScene.readData(stream); _solveSoundDelay = stream.readUint16LE(); _solveSound.readNormal(stream); _exitScene.readData(stream); readRect(stream, _exitHotspot); } void LeverPuzzle::execute() { switch (_state) { case kBegin: init(); registerGraphics(); g_nancy->_sound->loadSound(_moveSound); g_nancy->_sound->loadSound(_noMoveSound); NancySceneState.setNoHeldItem(); for (uint i = 0; i < 3; ++i) { drawLever(i); } _state = kRun; // fall through case kRun: switch (_solveState) { case kNotSolved: for (uint i = 0; i < 3; ++i) { if (_playerSequence[i] != _correctSequence[i]) { return; } } NancySceneState.setEventFlag(_solveExitScene._flag); _solveSoundPlayTime = g_nancy->getTotalPlayTime() + _solveSoundDelay * 1000; _solveState = kPlaySound; break; case kPlaySound: if (g_nancy->getTotalPlayTime() <= _solveSoundPlayTime) { break; } g_nancy->_sound->loadSound(_solveSound); g_nancy->_sound->playSound(_solveSound); _solveState = kWaitForSound; break; case kWaitForSound: if (!g_nancy->_sound->isSoundPlaying(_solveSound)) { g_nancy->_sound->stopSound(_solveSound); _state = kActionTrigger; } break; } break; case kActionTrigger: g_nancy->_sound->stopSound(_moveSound); g_nancy->_sound->stopSound(_noMoveSound); if (_solveState == kNotSolved) { _exitScene.execute(); } else { NancySceneState.changeScene(_solveExitScene._sceneChange); } finishExecution(); } } void LeverPuzzle::handleInput(NancyInput &input) { if (_solveState != kNotSolved) { return; } if (NancySceneState.getViewport().convertViewportToScreen(_exitHotspot).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(g_nancy->_cursor->_puzzleExitCursor); if (input.input & NancyInput::kLeftMouseButtonUp) { _state = kActionTrigger; } return; } for (uint i = 0; i < 3; ++i) { if (NancySceneState.getViewport().convertViewportToScreen(_destRects[i]).contains(input.mousePos)) { g_nancy->_cursor->setCursorType(CursorManager::kHotspot); if (input.input & NancyInput::kLeftMouseButtonUp) { bool isMoving = false; // Hardcoded by the original engine switch (i) { case 0: isMoving = true; break; case 1: if (_playerSequence[0] == 1) { isMoving = true; } break; case 2: if (_playerSequence[0] == 2) { isMoving = true; } break; } if (isMoving) { g_nancy->_sound->playSound(_moveSound); if (_leverDirection[i]) { // Moving down if (_playerSequence[i] == 3) { --_playerSequence[i]; _leverDirection[i] = false; } else { ++_playerSequence[i]; } } else { // Moving up if (_playerSequence[i] == 0) { ++_playerSequence[i]; _leverDirection[i] = true; } else { --_playerSequence[i]; } } drawLever(i); } else { g_nancy->_sound->playSound(_noMoveSound); return; } } } } } void LeverPuzzle::drawLever(uint id) { Common::Point destPoint(_destRects[id].left - _screenPosition.left, _destRects[id].top - _screenPosition.top); _drawSurface.blitFrom(_image, _srcRects[id][_playerSequence[id]], destPoint); _needsRedraw = true; } } // End of namespace Action } // End of namespace Nancy