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2026-02-02 04:50:13 +01:00

89 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/locations/blacksmith.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/mm1.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
namespace Locations {
Blacksmith::Blacksmith() : Location("Blacksmith", LOC_BLACKSMITH) {
addButton(&g_globals->_escSprites, Common::Point(24, 100), 0, KEYBIND_ESCAPE);
}
void Blacksmith::draw() {
Location::draw();
const Character &c = *g_globals->_currCharacter;
setReduced(false);
writeLine(0, STRING["enhdialogs.location.store"], ALIGN_MIDDLE);
writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE);
writeLine(3, c._name, ALIGN_MIDDLE);
writeLine(5, STRING["enhdialogs.blacksmith.browse"], ALIGN_LEFT, 10);
writeLine(10, STRING["enhdialogs.location.gold"]);
writeLine(10, Common::String::format("%d",
g_globals->_currCharacter->_gold), ALIGN_RIGHT);
setReduced(true);
writeString(27, 122, STRING["enhdialogs.location.esc"]);
}
bool Blacksmith::msgKeypress(const KeypressMessage &msg) {
// If a delay is active, end it
if (endDelay())
return true;
switch (msg.keycode) {
case Common::KEYCODE_b:
addView("BlackSmithItems");
break;
default:
return Location::msgKeypress(msg);
break;
}
return true;
}
bool Blacksmith::msgAction(const ActionMessage &msg) {
if (endDelay())
return true;
if (msg._action == KEYBIND_ESCAPE) {
leave();
return true;
}
return Location::msgAction(msg);
}
} // namespace Location
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM