89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/locations/blacksmith.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/mm1.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Locations {
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Blacksmith::Blacksmith() : Location("Blacksmith", LOC_BLACKSMITH) {
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addButton(&g_globals->_escSprites, Common::Point(24, 100), 0, KEYBIND_ESCAPE);
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}
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void Blacksmith::draw() {
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Location::draw();
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const Character &c = *g_globals->_currCharacter;
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setReduced(false);
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writeLine(0, STRING["enhdialogs.location.store"], ALIGN_MIDDLE);
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writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE);
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writeLine(3, c._name, ALIGN_MIDDLE);
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writeLine(5, STRING["enhdialogs.blacksmith.browse"], ALIGN_LEFT, 10);
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writeLine(10, STRING["enhdialogs.location.gold"]);
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writeLine(10, Common::String::format("%d",
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g_globals->_currCharacter->_gold), ALIGN_RIGHT);
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setReduced(true);
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writeString(27, 122, STRING["enhdialogs.location.esc"]);
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}
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bool Blacksmith::msgKeypress(const KeypressMessage &msg) {
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// If a delay is active, end it
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if (endDelay())
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return true;
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switch (msg.keycode) {
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case Common::KEYCODE_b:
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addView("BlackSmithItems");
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break;
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default:
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return Location::msgKeypress(msg);
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break;
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}
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return true;
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}
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bool Blacksmith::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (msg._action == KEYBIND_ESCAPE) {
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leave();
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return true;
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}
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return Location::msgAction(msg);
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}
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} // namespace Location
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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