/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/views_enh/locations/blacksmith.h" #include "mm/mm1/globals.h" #include "mm/mm1/mm1.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace ViewsEnh { namespace Locations { Blacksmith::Blacksmith() : Location("Blacksmith", LOC_BLACKSMITH) { addButton(&g_globals->_escSprites, Common::Point(24, 100), 0, KEYBIND_ESCAPE); } void Blacksmith::draw() { Location::draw(); const Character &c = *g_globals->_currCharacter; setReduced(false); writeLine(0, STRING["enhdialogs.location.store"], ALIGN_MIDDLE); writeLine(1, STRING["enhdialogs.location.options_for"], ALIGN_MIDDLE); writeLine(3, c._name, ALIGN_MIDDLE); writeLine(5, STRING["enhdialogs.blacksmith.browse"], ALIGN_LEFT, 10); writeLine(10, STRING["enhdialogs.location.gold"]); writeLine(10, Common::String::format("%d", g_globals->_currCharacter->_gold), ALIGN_RIGHT); setReduced(true); writeString(27, 122, STRING["enhdialogs.location.esc"]); } bool Blacksmith::msgKeypress(const KeypressMessage &msg) { // If a delay is active, end it if (endDelay()) return true; switch (msg.keycode) { case Common::KEYCODE_b: addView("BlackSmithItems"); break; default: return Location::msgKeypress(msg); break; } return true; } bool Blacksmith::msgAction(const ActionMessage &msg) { if (endDelay()) return true; if (msg._action == KEYBIND_ESCAPE) { leave(); return true; } return Location::msgAction(msg); } } // namespace Location } // namespace ViewsEnh } // namespace MM1 } // namespace MM