126 lines
3.0 KiB
C++
126 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/file.h"
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#include "mm/mm1/views_enh/game.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/metaengine.h"
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#include "mm/mm1/mm1.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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Game::Game() : TextView("Game"),
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_view(this),
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_commands(this),
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_party(this) {
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_view.setBounds(Common::Rect(8, 15, 224, 130));
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}
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bool Game::msgFocus(const FocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_NORMAL);
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return TextView::msgFocus(msg);
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}
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bool Game::msgUnfocus(const UnfocusMessage &msg) {
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
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return true;
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}
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void Game::draw() {
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Graphics::ManagedSurface s = getSurface();
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s.blitFrom(g_globals->_gameBackground);
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UIElement::draw();
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}
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bool Game::msgKeypress(const KeypressMessage &msg) {
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switch (msg.keycode) {
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case Common::KEYCODE_F5:
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if (g_engine->canSaveGameStateCurrently())
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g_engine->saveGameDialog();
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break;
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case Common::KEYCODE_F7:
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if (g_engine->canLoadGameStateCurrently())
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g_engine->loadGameDialog();
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break;
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default:
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break;
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}
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return true;
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}
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bool Game::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_BASH:
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send("Bash", GameMessage("SHOW"));
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break;
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case KEYBIND_MAP:
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if (g_maps->_currentMap->mappingAllowed())
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addView("MapPopup");
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else
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send(InfoMessage(STRING["enhdialogs.map.disabled"]));
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return true;
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case KEYBIND_MENU:
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g_engine->openMainMenuDialog();
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return true;
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case KEYBIND_PROTECT:
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addView("Protect");
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return true;
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case KEYBIND_QUICKREF:
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addView("QuickRef");
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return true;
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case KEYBIND_REST:
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addView("Rest");
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return true;
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case KEYBIND_SEARCH:
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send("Search", GameMessage("SHOW"));
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break;
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case KEYBIND_SPELL:
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addView("CastSpell");
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return true;
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case KEYBIND_UNLOCK:
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send("Unlock", GameMessage("SHOW"));
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break;
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//case KEYBIND_ORDER:
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// Enhanced mode uses Exchange button from Char Info view
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default:
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break;
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}
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return TextView::msgAction(msg);
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}
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bool Game::msgGame(const GameMessage &msg) {
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if (msg._name == "DISPLAY") {
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replaceView(this);
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return true;
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}
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return TextView::msgGame(msg);
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}
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} // namespace Views
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} // namespace MM1
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} // namespace MM
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