/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/file.h" #include "mm/mm1/views_enh/game.h" #include "mm/mm1/globals.h" #include "mm/mm1/metaengine.h" #include "mm/mm1/mm1.h" namespace MM { namespace MM1 { namespace ViewsEnh { Game::Game() : TextView("Game"), _view(this), _commands(this), _party(this) { _view.setBounds(Common::Rect(8, 15, 224, 130)); } bool Game::msgFocus(const FocusMessage &msg) { MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_NORMAL); return TextView::msgFocus(msg); } bool Game::msgUnfocus(const UnfocusMessage &msg) { MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS); return true; } void Game::draw() { Graphics::ManagedSurface s = getSurface(); s.blitFrom(g_globals->_gameBackground); UIElement::draw(); } bool Game::msgKeypress(const KeypressMessage &msg) { switch (msg.keycode) { case Common::KEYCODE_F5: if (g_engine->canSaveGameStateCurrently()) g_engine->saveGameDialog(); break; case Common::KEYCODE_F7: if (g_engine->canLoadGameStateCurrently()) g_engine->loadGameDialog(); break; default: break; } return true; } bool Game::msgAction(const ActionMessage &msg) { switch (msg._action) { case KEYBIND_BASH: send("Bash", GameMessage("SHOW")); break; case KEYBIND_MAP: if (g_maps->_currentMap->mappingAllowed()) addView("MapPopup"); else send(InfoMessage(STRING["enhdialogs.map.disabled"])); return true; case KEYBIND_MENU: g_engine->openMainMenuDialog(); return true; case KEYBIND_PROTECT: addView("Protect"); return true; case KEYBIND_QUICKREF: addView("QuickRef"); return true; case KEYBIND_REST: addView("Rest"); return true; case KEYBIND_SEARCH: send("Search", GameMessage("SHOW")); break; case KEYBIND_SPELL: addView("CastSpell"); return true; case KEYBIND_UNLOCK: send("Unlock", GameMessage("SHOW")); break; //case KEYBIND_ORDER: // Enhanced mode uses Exchange button from Char Info view default: break; } return TextView::msgAction(msg); } bool Game::msgGame(const GameMessage &msg) { if (msg._name == "DISPLAY") { replaceView(this); return true; } return TextView::msgGame(msg); } } // namespace Views } // namespace MM1 } // namespace MM