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2026-02-02 04:50:13 +01:00

202 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/maps/map10.h"
#include "mm/mm1/maps/maps.h"
#include "mm/mm1/events.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace Maps {
static const byte MAP_DEST_X[15] = {
7, 7, 3, 3, 7, 13, 1, 7, 9, 13, 12, 1, 8, 12, 4
};
static const byte MAP_DEST_Y[15] = {
3, 14, 7, 7, 12, 8, 13, 3, 0, 7, 2, 14, 13, 7, 7
};
static const uint16 MAP_DEST_ID[15] = {
0x706, 0x107, 0xb07, 0x508, 0xf08, 0xa11, 0xa11, 1,
0xc01, 0x202, 0x604, 0xc03, 0x203, 0x802, 0xb1a
};
static const byte MAP_DEST_SECTION[15] = {
3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
void Map10::special() {
// Scan for special actions on the map cell
for (uint i = 0; i < 34; ++i) {
if (g_maps->_mapOffset == _data[51 + i]) {
// Found a specially handled cell, but it
// only triggers in designated direction(s)
if (g_maps->_forwardMask & _data[85 + i]) {
(this->*SPECIAL_FN[i])();
} else {
checkPartyDead();
}
return;
}
}
// All other cells on the map are encounters
g_maps->clearSpecial();
g_globals->_encounters.execute();
}
void Map10::special00() {
visitedExit();
send(SoundMessage(
STRING["maps.passage_outside1"],
[]() {
g_maps->_mapPos = Common::Point(0, 7);
g_maps->changeMap(0x101, 2);
}
));
}
void Map10::special01() {
send(SoundMessage(
STRING["maps.map10.ranalou1"],
[]() {
g_events->send(InfoMessage(STRING["maps.map10.ranalou2"]));
Sound::sound(SOUND_3);
for (uint i = 0; i < g_globals->_party.size(); ++i)
g_globals->_party[i]._flags[1] |= CHARFLAG1_1;
g_maps->clearSpecial();
},
[]() {
g_events->send(SoundMessage(STRING["maps.map10.ranalou3"]));
g_maps->_mapPos = Common::Point(15, 0);
g_maps->_currentMap->updateGame();
}
));
}
void Map10::special02() {
int idx = g_maps->_mapPos.x;
g_maps->_mapPos = Common::Point(MAP_DEST_X[idx], MAP_DEST_Y[idx]);
g_maps->changeMap(MAP_DEST_ID[idx], MAP_DEST_SECTION[idx]);
send(SoundMessage(STRING["maps.map10.poof"]));
}
void Map10::special17() {
g_maps->_mapPos.y++;
updateGame();
}
void Map10::special18() {
g_maps->_mapPos.x++;
updateGame();
}
void Map10::special19() {
g_maps->_mapPos.x--;
updateGame();
}
void Map10::special20() {
g_maps->clearSpecial();
g_globals->_treasure._items[2] = 252;
g_globals->_treasure.setGems(20);
g_globals->_treasure._container = SILVER_CHEST;
g_events->addAction(KEYBIND_SEARCH);
}
void Map10::special23() {
g_maps->clearSpecial();
if (g_globals->_activeSpells._s.levitate) {
Common::String msg = Common::String::format("%s %s",
STRING["maps.map10.pit"].c_str(),
STRING["maps.map10.levitation"].c_str());
send(SoundMessage(msg));
Sound::sound(SOUND_3);
} else {
reduceHP();
if (getRandomNumber(4) == 4) {
SoundMessage msg(
0, 1, STRING["maps.map10.pit"],
[]() {
g_globals->_encounters.execute();
}
);
msg._delaySeconds = 2;
send(msg);
Sound::sound(SOUND_3);
} else {
send(SoundMessage(STRING["maps.map10.pit"]));
Sound::sound(SOUND_3);
}
}
}
void Map10::special29() {
send(SoundMessage(STRING["maps.map10.sign1"]));
}
void Map10::special30() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = getRandomNumber(4) + 3;
g_globals->_treasure._items[2] = THUNDRANIUM_ID;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(9, 9);
enc._levelIndex = 64;
enc._manual = true;
enc.execute();
}
void Map10::special31() {
send(SoundMessage(STRING["maps.map10.sign2"]));
}
void Map10::special32() {
Game::Encounter &enc = g_globals->_encounters;
int monsterCount = getRandomNumber(4) + 3;
g_globals->_treasure._items[2] = LASER_BLASTER_ID;
enc.clearMonsters();
for (int i = 0; i < monsterCount; ++i)
enc.addMonster(8, 12);
enc._levelIndex = 64;
enc._manual = true;
enc.execute();
}
void Map10::special33() {
g_maps->_mapPos.x = 15;
updateGame();
}
} // namespace Maps
} // namespace MM1
} // namespace MM