/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "mm/mm1/maps/map10.h" #include "mm/mm1/maps/maps.h" #include "mm/mm1/events.h" #include "mm/mm1/globals.h" #include "mm/mm1/sound.h" namespace MM { namespace MM1 { namespace Maps { static const byte MAP_DEST_X[15] = { 7, 7, 3, 3, 7, 13, 1, 7, 9, 13, 12, 1, 8, 12, 4 }; static const byte MAP_DEST_Y[15] = { 3, 14, 7, 7, 12, 8, 13, 3, 0, 7, 2, 14, 13, 7, 7 }; static const uint16 MAP_DEST_ID[15] = { 0x706, 0x107, 0xb07, 0x508, 0xf08, 0xa11, 0xa11, 1, 0xc01, 0x202, 0x604, 0xc03, 0x203, 0x802, 0xb1a }; static const byte MAP_DEST_SECTION[15] = { 3, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1 }; void Map10::special() { // Scan for special actions on the map cell for (uint i = 0; i < 34; ++i) { if (g_maps->_mapOffset == _data[51 + i]) { // Found a specially handled cell, but it // only triggers in designated direction(s) if (g_maps->_forwardMask & _data[85 + i]) { (this->*SPECIAL_FN[i])(); } else { checkPartyDead(); } return; } } // All other cells on the map are encounters g_maps->clearSpecial(); g_globals->_encounters.execute(); } void Map10::special00() { visitedExit(); send(SoundMessage( STRING["maps.passage_outside1"], []() { g_maps->_mapPos = Common::Point(0, 7); g_maps->changeMap(0x101, 2); } )); } void Map10::special01() { send(SoundMessage( STRING["maps.map10.ranalou1"], []() { g_events->send(InfoMessage(STRING["maps.map10.ranalou2"])); Sound::sound(SOUND_3); for (uint i = 0; i < g_globals->_party.size(); ++i) g_globals->_party[i]._flags[1] |= CHARFLAG1_1; g_maps->clearSpecial(); }, []() { g_events->send(SoundMessage(STRING["maps.map10.ranalou3"])); g_maps->_mapPos = Common::Point(15, 0); g_maps->_currentMap->updateGame(); } )); } void Map10::special02() { int idx = g_maps->_mapPos.x; g_maps->_mapPos = Common::Point(MAP_DEST_X[idx], MAP_DEST_Y[idx]); g_maps->changeMap(MAP_DEST_ID[idx], MAP_DEST_SECTION[idx]); send(SoundMessage(STRING["maps.map10.poof"])); } void Map10::special17() { g_maps->_mapPos.y++; updateGame(); } void Map10::special18() { g_maps->_mapPos.x++; updateGame(); } void Map10::special19() { g_maps->_mapPos.x--; updateGame(); } void Map10::special20() { g_maps->clearSpecial(); g_globals->_treasure._items[2] = 252; g_globals->_treasure.setGems(20); g_globals->_treasure._container = SILVER_CHEST; g_events->addAction(KEYBIND_SEARCH); } void Map10::special23() { g_maps->clearSpecial(); if (g_globals->_activeSpells._s.levitate) { Common::String msg = Common::String::format("%s %s", STRING["maps.map10.pit"].c_str(), STRING["maps.map10.levitation"].c_str()); send(SoundMessage(msg)); Sound::sound(SOUND_3); } else { reduceHP(); if (getRandomNumber(4) == 4) { SoundMessage msg( 0, 1, STRING["maps.map10.pit"], []() { g_globals->_encounters.execute(); } ); msg._delaySeconds = 2; send(msg); Sound::sound(SOUND_3); } else { send(SoundMessage(STRING["maps.map10.pit"])); Sound::sound(SOUND_3); } } } void Map10::special29() { send(SoundMessage(STRING["maps.map10.sign1"])); } void Map10::special30() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = getRandomNumber(4) + 3; g_globals->_treasure._items[2] = THUNDRANIUM_ID; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(9, 9); enc._levelIndex = 64; enc._manual = true; enc.execute(); } void Map10::special31() { send(SoundMessage(STRING["maps.map10.sign2"])); } void Map10::special32() { Game::Encounter &enc = g_globals->_encounters; int monsterCount = getRandomNumber(4) + 3; g_globals->_treasure._items[2] = LASER_BLASTER_ID; enc.clearMonsters(); for (int i = 0; i < monsterCount; ++i) enc.addMonster(8, 12); enc._levelIndex = 64; enc._manual = true; enc.execute(); } void Map10::special33() { g_maps->_mapPos.x = 15; updateGame(); } } // namespace Maps } // namespace MM1 } // namespace MM