54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GFX_H
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#define MM1_GFX_H
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namespace MM {
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namespace MM1 {
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namespace Gfx {
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#define SCREEN_W 320
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#define SCREEN_H 200
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#define EGA_PALETTE_COUNT 16
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extern byte EGA_INDEXES[EGA_PALETTE_COUNT];
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class GFX {
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public:
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/**
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* Sets the EGA palette
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*/
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static void setEgaPalette();
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/**
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* Called after the Xeen palette has been loaded, to determine
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* which palette indexes most closely match the EGA colors
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*/
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static void findPalette(const byte palette[256 * 3]);
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};
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} // namespace Gfx
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} // namespace MM1
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} // namespace MM
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#endif
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