/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MM1_GFX_H #define MM1_GFX_H namespace MM { namespace MM1 { namespace Gfx { #define SCREEN_W 320 #define SCREEN_H 200 #define EGA_PALETTE_COUNT 16 extern byte EGA_INDEXES[EGA_PALETTE_COUNT]; class GFX { public: /** * Sets the EGA palette */ static void setEgaPalette(); /** * Called after the Xeen palette has been loaded, to determine * which palette indexes most closely match the EGA colors */ static void findPalette(const byte palette[256 * 3]); }; } // namespace Gfx } // namespace MM1 } // namespace MM #endif