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2026-02-02 04:50:13 +01:00

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1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_GFX_H
#define MM1_GFX_H
namespace MM {
namespace MM1 {
namespace Gfx {
#define SCREEN_W 320
#define SCREEN_H 200
#define EGA_PALETTE_COUNT 16
extern byte EGA_INDEXES[EGA_PALETTE_COUNT];
class GFX {
public:
/**
* Sets the EGA palette
*/
static void setEgaPalette();
/**
* Called after the Xeen palette has been loaded, to determine
* which palette indexes most closely match the EGA colors
*/
static void findPalette(const byte palette[256 * 3]);
};
} // namespace Gfx
} // namespace MM1
} // namespace MM
#endif