81 lines
1.8 KiB
C++
81 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/algorithm.h"
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#include "mm/mm1/data/treasure.h"
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namespace MM {
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namespace MM1 {
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#define TREASURE_COUNT 6
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#define ARRAY_COUNT (TREASURE_COUNT + 3)
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void Treasure::clear() {
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Common::fill(&_data[0], &_data[ARRAY_COUNT], 0);
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}
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void Treasure::clear0() {
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Common::fill(&_data[1], &_data[ARRAY_COUNT], 0);
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}
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byte &Treasure::operator[](uint i) {
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assert(i < ARRAY_COUNT);
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return _data[i];
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}
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bool Treasure::present() const {
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// Checks for items, treasure, and/or gems
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for (int i = 0; i < TREASURE_COUNT; ++i) {
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if (_data[i + 3])
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return true;
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}
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return false;
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}
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bool Treasure::hasItems() const {
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for (int i = 0; i < 3; ++i) {
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if (_items[i])
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return true;
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}
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return false;
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}
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byte Treasure::removeItem() {
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for (int i = 0; i < 3; ++i) {
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if (_items[i]) {
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byte result = _items[i];
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_items[i] = 0;
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return result;
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}
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}
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return 0;
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}
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void Treasure::synchronize(Common::Serializer &s) {
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s.syncBytes(_data, 9);
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}
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} // namespace MM1
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} // namespace MM
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