/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/algorithm.h" #include "mm/mm1/data/treasure.h" namespace MM { namespace MM1 { #define TREASURE_COUNT 6 #define ARRAY_COUNT (TREASURE_COUNT + 3) void Treasure::clear() { Common::fill(&_data[0], &_data[ARRAY_COUNT], 0); } void Treasure::clear0() { Common::fill(&_data[1], &_data[ARRAY_COUNT], 0); } byte &Treasure::operator[](uint i) { assert(i < ARRAY_COUNT); return _data[i]; } bool Treasure::present() const { // Checks for items, treasure, and/or gems for (int i = 0; i < TREASURE_COUNT; ++i) { if (_data[i + 3]) return true; } return false; } bool Treasure::hasItems() const { for (int i = 0; i < 3; ++i) { if (_items[i]) return true; } return false; } byte Treasure::removeItem() { for (int i = 0; i < 3; ++i) { if (_items[i]) { byte result = _items[i]; _items[i] = 0; return result; } } return 0; } void Treasure::synchronize(Common::Serializer &s) { s.syncBytes(_data, 9); } } // namespace MM1 } // namespace MM