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2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MEDIASTATION_PATH_H
#define MEDIASTATION_PATH_H
#include "mediastation/actor.h"
#include "mediastation/mediascript/scriptvalue.h"
#include "mediastation/mediascript/scriptconstants.h"
namespace MediaStation {
class PathActor : public Actor {
public:
PathActor() : Actor(kActorTypePath) {};
virtual void process() override;
virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override;
virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array<ScriptValue> &args) override;
private:
double _percentComplete = 0.0;
uint _totalSteps = 0;
uint _currentStep = 0;
uint _nextPathStepTime = 0;
uint _stepDurationInMilliseconds = 0;
bool _isPlaying = false;
Common::Point _startPoint;
Common::Point _endPoint;
uint32 _stepRate = 0;
uint32 _duration = 0;
// Method implementations.
void timePlay();
void setDuration(uint durationInMilliseconds);
double percentComplete();
};
} // End of namespace MediaStation
#endif