/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef MEDIASTATION_PATH_H #define MEDIASTATION_PATH_H #include "mediastation/actor.h" #include "mediastation/mediascript/scriptvalue.h" #include "mediastation/mediascript/scriptconstants.h" namespace MediaStation { class PathActor : public Actor { public: PathActor() : Actor(kActorTypePath) {}; virtual void process() override; virtual void readParameter(Chunk &chunk, ActorHeaderSectionType paramType) override; virtual ScriptValue callMethod(BuiltInMethod methodId, Common::Array &args) override; private: double _percentComplete = 0.0; uint _totalSteps = 0; uint _currentStep = 0; uint _nextPathStepTime = 0; uint _stepDurationInMilliseconds = 0; bool _isPlaying = false; Common::Point _startPoint; Common::Point _endPoint; uint32 _stepRate = 0; uint32 _duration = 0; // Method implementations. void timePlay(); void setDuration(uint durationInMilliseconds); double percentComplete(); }; } // End of namespace MediaStation #endif