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2026-02-02 04:50:13 +01:00

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2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM709_H
#define M4_RIDDLE_ROOMS_SECTION7_ROOM709_H
#include "m4/riddle/rooms/room.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
struct Maze709Room {
byte _left;
byte _right;
byte _up;
byte _down;
};
class Room709 : public Room {
public:
Room709();
~Room709() override {}
void preload() override;
void init() override;
void pre_parser() override;
void parser() override;
void daemon() override;
void syncGame(Common::Serializer &s) override;
private:
bool _chiselActiveFl = false;
bool _incenseBurnerActiveFl = false;
bool _pullCenterFl = false;
bool _pullLeftFl = false;
bool _pullNearFl = false;
bool _pullRightFl = false;
int32 _mazeCurrentIndex = 0;
int32 _709NearDoorLiteSeries = 0;
int32 _709rpro1Series = 0;
int32 _709rpro2Series = 0;
int32 _709rpro3Series = 0;
int32 _709rpro4Series = 0;
int32 _mazeCenterDoorLiteSeries = 0;
int32 _mazeLeftDoorLiteSeries = 0;
int32 _mazeRightDoorLiteSeries = 0;
int32 _ripTrekHeadTurnPos1Series = 0;
int32 _ripTrekLowReachPos2Series = 0;
machine *_709ChiselMach = nullptr;
machine *_709IncenseHolderMach = nullptr;
machine *_709rpro5Mach = nullptr;
machine *_709rpro6Mach = nullptr;
machine *_709rpro7Mach = nullptr;
machine *_709rpro8Mach = nullptr;
machine *_ripPullMach = nullptr;
machine *_ripPullMach02 = nullptr;
machine *_ripPullMach03 = nullptr;
machine *_ripPullMach04 = nullptr;
machine *_ripPullMach05 = nullptr;
machine *_safariShadow1Mach = nullptr;
void debugRoomChanged();
static const Maze709Room _rooms[100];
static void clearPressed(void *, void *);
};
} // namespace Rooms
} // namespace Riddle
} // namespace M4
#endif