/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef M4_RIDDLE_ROOMS_SECTION7_ROOM709_H #define M4_RIDDLE_ROOMS_SECTION7_ROOM709_H #include "m4/riddle/rooms/room.h" namespace M4 { namespace Riddle { namespace Rooms { struct Maze709Room { byte _left; byte _right; byte _up; byte _down; }; class Room709 : public Room { public: Room709(); ~Room709() override {} void preload() override; void init() override; void pre_parser() override; void parser() override; void daemon() override; void syncGame(Common::Serializer &s) override; private: bool _chiselActiveFl = false; bool _incenseBurnerActiveFl = false; bool _pullCenterFl = false; bool _pullLeftFl = false; bool _pullNearFl = false; bool _pullRightFl = false; int32 _mazeCurrentIndex = 0; int32 _709NearDoorLiteSeries = 0; int32 _709rpro1Series = 0; int32 _709rpro2Series = 0; int32 _709rpro3Series = 0; int32 _709rpro4Series = 0; int32 _mazeCenterDoorLiteSeries = 0; int32 _mazeLeftDoorLiteSeries = 0; int32 _mazeRightDoorLiteSeries = 0; int32 _ripTrekHeadTurnPos1Series = 0; int32 _ripTrekLowReachPos2Series = 0; machine *_709ChiselMach = nullptr; machine *_709IncenseHolderMach = nullptr; machine *_709rpro5Mach = nullptr; machine *_709rpro6Mach = nullptr; machine *_709rpro7Mach = nullptr; machine *_709rpro8Mach = nullptr; machine *_ripPullMach = nullptr; machine *_ripPullMach02 = nullptr; machine *_ripPullMach03 = nullptr; machine *_ripPullMach04 = nullptr; machine *_ripPullMach05 = nullptr; machine *_safariShadow1Mach = nullptr; void debugRoomChanged(); static const Maze709Room _rooms[100]; static void clearPressed(void *, void *); }; } // namespace Rooms } // namespace Riddle } // namespace M4 #endif