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2026-02-02 04:50:13 +01:00

101 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/ },.
*
*/
#include "m4/riddle/rooms/section6/room647.h"
#include "m4/riddle/vars.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Room647::init() {
switch (_G(game).previous_room) {
case KERNEL_RESTORING_GAME:
digi_preload("950_s28c");
break;
case 641:
ws_demand_location(_G(my_walker), 320, 353, 1);
break;
case 646:
ws_demand_location(_G(my_walker), -30, 330, 3);
ws_walk(_G(my_walker), 30, 330, nullptr, 1, 3);
player_set_commands_allowed(false);
break;
case 648:
ws_demand_location(_G(my_walker), 670, 307, 9);
ws_walk(_G(my_walker), 610, 307, nullptr, 1, 9);
player_set_commands_allowed(false);
break;
case 651:
ws_demand_location(_G(my_walker), 0, 292, 5);
break;
default:
digi_preload("950_s28c");
ws_demand_location(_G(my_walker), 320, 353, 1);
break;
}
digi_play_loop("950_s28c", 3);
}
void Room647::parser() {
Maze::parser();
checkExitLeft(646);
checkExitRight(648);
checkExitUp(651);
if (player_said("up2")) {
_G(flags)[V206] = 1;
switch (_G(kernel).trigger) {
case -1:
player_set_commands_allowed(false);
disable_player_commands_and_fade_init(1);
_G(player).command_ready = false;
break;
case 1:
digi_stop(1);
digi_stop(2);
adv_kill_digi_between_rooms(false);
digi_play_loop("950_s28", 3);
_G(game).setRoom(651);
_G(player).command_ready = false;
break;
default:
checkExitDown(641);
break;
}
} else {
checkExitDown(641);
}
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4