101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/ },.
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*
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*/
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#include "m4/riddle/rooms/section6/room647.h"
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#include "m4/riddle/vars.h"
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namespace M4 {
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namespace Riddle {
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namespace Rooms {
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void Room647::init() {
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switch (_G(game).previous_room) {
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case KERNEL_RESTORING_GAME:
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digi_preload("950_s28c");
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break;
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case 641:
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ws_demand_location(_G(my_walker), 320, 353, 1);
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break;
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case 646:
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ws_demand_location(_G(my_walker), -30, 330, 3);
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ws_walk(_G(my_walker), 30, 330, nullptr, 1, 3);
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player_set_commands_allowed(false);
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break;
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case 648:
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ws_demand_location(_G(my_walker), 670, 307, 9);
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ws_walk(_G(my_walker), 610, 307, nullptr, 1, 9);
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player_set_commands_allowed(false);
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break;
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case 651:
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ws_demand_location(_G(my_walker), 0, 292, 5);
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break;
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default:
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digi_preload("950_s28c");
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ws_demand_location(_G(my_walker), 320, 353, 1);
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break;
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}
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digi_play_loop("950_s28c", 3);
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}
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void Room647::parser() {
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Maze::parser();
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checkExitLeft(646);
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checkExitRight(648);
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checkExitUp(651);
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if (player_said("up2")) {
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_G(flags)[V206] = 1;
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switch (_G(kernel).trigger) {
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case -1:
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player_set_commands_allowed(false);
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disable_player_commands_and_fade_init(1);
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_G(player).command_ready = false;
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break;
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case 1:
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digi_stop(1);
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digi_stop(2);
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adv_kill_digi_between_rooms(false);
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digi_play_loop("950_s28", 3);
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_G(game).setRoom(651);
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_G(player).command_ready = false;
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break;
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default:
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checkExitDown(641);
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break;
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}
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} else {
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checkExitDown(641);
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}
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}
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} // namespace Rooms
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} // namespace Riddle
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} // namespace M4
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