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2026-02-02 04:50:13 +01:00

49 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "m4/riddle/rooms/section.h"
#include "m4/gui/gui_vmng.h"
#include "m4/riddle/vars.h"
#include "m4/m4.h"
namespace M4 {
namespace Riddle {
namespace Rooms {
void Section::global_room_init() {
digi_preload("950_s51", 950);
}
void Section::tick() {
int oldTrigger = _G(kernel).trigger;
_G(kernel).trigger = kCALLED_EACH_LOOP;
g_engine->game_daemon_code();
_G(kernel).trigger = oldTrigger;
}
void Section::daemon() {
_G(kernel).continue_handling_trigger = true;
}
} // namespace Rooms
} // namespace Riddle
} // namespace M4