/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "m4/riddle/rooms/section.h" #include "m4/gui/gui_vmng.h" #include "m4/riddle/vars.h" #include "m4/m4.h" namespace M4 { namespace Riddle { namespace Rooms { void Section::global_room_init() { digi_preload("950_s51", 950); } void Section::tick() { int oldTrigger = _G(kernel).trigger; _G(kernel).trigger = kCALLED_EACH_LOOP; g_engine->game_daemon_code(); _G(kernel).trigger = oldTrigger; } void Section::daemon() { _G(kernel).continue_handling_trigger = true; } } // namespace Rooms } // namespace Riddle } // namespace M4