Files
scummvm-cursorfix/engines/hpl1/engine/sound/LowLevelSound.cpp
2026-02-02 04:50:13 +01:00

83 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/sound/LowLevelSound.h"
#include "hpl1/engine/sound/SoundEnvironment.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iLowLevelSound::iLowLevelSound() {
mfVolume = 1;
mfEnvVolume = 0;
mbListenerAttenuation = true;
mbHardwareAcc = false;
mbEnvAudioEnabled = false;
}
//-----------------------------------------------------------------------
iLowLevelSound::~iLowLevelSound() {
STLDeleteAll(mlstSoundEnv);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iSoundEnvironment *iLowLevelSound::GetSoundEnvironmentFromFileName(const tString &asName) {
tString sLowName = cString::ToLowerCase(asName);
for (tSoundEnvListIt SEIt = mlstSoundEnv.begin(); SEIt != mlstSoundEnv.end(); ++SEIt) {
iSoundEnvironment *pSoundEnv = *SEIt;
if (sLowName == pSoundEnv->GetFileName())
return pSoundEnv;
}
return NULL;
}
//-----------------------------------------------------------------------
/*void iLowLevelSound::DestroySoundEnvironment( iSoundEnvironment* apSoundEnv)
{
Log(" Destroy %d\n",apSoundEnv);
STLFindAndDelete(mlstSoundEnv,apSoundEnv);
}*/
//-----------------------------------------------------------------------
} // namespace hpl