/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/sound/LowLevelSound.h" #include "hpl1/engine/sound/SoundEnvironment.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iLowLevelSound::iLowLevelSound() { mfVolume = 1; mfEnvVolume = 0; mbListenerAttenuation = true; mbHardwareAcc = false; mbEnvAudioEnabled = false; } //----------------------------------------------------------------------- iLowLevelSound::~iLowLevelSound() { STLDeleteAll(mlstSoundEnv); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- iSoundEnvironment *iLowLevelSound::GetSoundEnvironmentFromFileName(const tString &asName) { tString sLowName = cString::ToLowerCase(asName); for (tSoundEnvListIt SEIt = mlstSoundEnv.begin(); SEIt != mlstSoundEnv.end(); ++SEIt) { iSoundEnvironment *pSoundEnv = *SEIt; if (sLowName == pSoundEnv->GetFileName()) return pSoundEnv; } return NULL; } //----------------------------------------------------------------------- /*void iLowLevelSound::DestroySoundEnvironment( iSoundEnvironment* apSoundEnv) { Log(" Destroy %d\n",apSoundEnv); STLFindAndDelete(mlstSoundEnv,apSoundEnv); }*/ //----------------------------------------------------------------------- } // namespace hpl