112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/scene/TileLayer.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cTileLayer::cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit,
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eTileLayerType aType, float afZ) {
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mvSize = cVector2l(alW, alH);
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mbCollision = abCollision;
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mbLit = abLit;
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mType = aType;
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mfZ = afZ;
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mvTile.resize(alW * alH);
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Common::fill(mvTile.begin(), mvTile.end(), nullptr);
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}
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//-----------------------------------------------------------------------
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cTileLayer::~cTileLayer() {
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Log(" Deleting tilelayer.\n");
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for (int i = 0; i < (int)mvTile.size(); i++)
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if (mvTile[i])
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hplDelete(mvTile[i]);
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mvTile.clear();
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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bool cTileLayer::SetTile(unsigned int alX, unsigned int alY, cTile *aVal) {
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int lNum = alY * mvSize.x + alX;
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if (lNum >= (int)mvTile.size())
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return false;
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if (aVal == NULL) {
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if (mvTile[lNum])
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hplDelete(mvTile[lNum]);
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mvTile[lNum] = NULL;
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} else {
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if (mvTile[lNum] == NULL)
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mvTile[lNum] = aVal;
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else
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*mvTile[lNum] = *aVal;
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}
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return true;
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}
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//-----------------------------------------------------------------------
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cTile *cTileLayer::GetAt(int alX, int alY) {
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if (alX < 0 || alX >= mvSize.x || alY < 0 || alY >= mvSize.y)
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return NULL;
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int lNum = alY * mvSize.x + alX;
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if (lNum >= (int)mvTile.size())
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return NULL;
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return mvTile[lNum];
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}
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//-----------------------------------------------------------------------
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cTile *cTileLayer::GetAt(int alNum) {
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return mvTile[alNum];
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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