/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/scene/TileLayer.h" #include "hpl1/engine/system/low_level_system.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cTileLayer::cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit, eTileLayerType aType, float afZ) { mvSize = cVector2l(alW, alH); mbCollision = abCollision; mbLit = abLit; mType = aType; mfZ = afZ; mvTile.resize(alW * alH); Common::fill(mvTile.begin(), mvTile.end(), nullptr); } //----------------------------------------------------------------------- cTileLayer::~cTileLayer() { Log(" Deleting tilelayer.\n"); for (int i = 0; i < (int)mvTile.size(); i++) if (mvTile[i]) hplDelete(mvTile[i]); mvTile.clear(); } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- bool cTileLayer::SetTile(unsigned int alX, unsigned int alY, cTile *aVal) { int lNum = alY * mvSize.x + alX; if (lNum >= (int)mvTile.size()) return false; if (aVal == NULL) { if (mvTile[lNum]) hplDelete(mvTile[lNum]); mvTile[lNum] = NULL; } else { if (mvTile[lNum] == NULL) mvTile[lNum] = aVal; else *mvTile[lNum] = *aVal; } return true; } //----------------------------------------------------------------------- cTile *cTileLayer::GetAt(int alX, int alY) { if (alX < 0 || alX >= mvSize.x || alY < 0 || alY >= mvSize.y) return NULL; int lNum = alY * mvSize.x + alX; if (lNum >= (int)mvTile.size()) return NULL; return mvTile[lNum]; } //----------------------------------------------------------------------- cTile *cTileLayer::GetAt(int alNum) { return mvTile[alNum]; } //----------------------------------------------------------------------- } // namespace hpl