74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RENDERABLE_CONTAINER_H
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#define HPL_RENDERABLE_CONTAINER_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iRenderable;
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class cFrustum;
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class cRenderList;
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class iRenderableContainer {
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public:
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virtual ~iRenderableContainer() = default;
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/**
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* Add a new object to the container.
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* \param *apRenderable the object
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* \param abStatic true if the object will not move, else false.
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* \return true if success, else false
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*/
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virtual bool Add(iRenderable *apRenderable, bool abStatic) = 0;
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/**
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* Removes the object, only non static are guaranteed to be found.
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* \param *apRenderable the object
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* \return true if success, else false
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*/
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virtual bool Remove(iRenderable *apRenderable) = 0;
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/**
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* Populate the renderlist with all objects visible in a fostrum.
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* \param apFostrum
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* \param *apRenderList
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*/
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virtual void GetVisible(cFrustum *apFostrum, cRenderList *apRenderList) = 0;
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/**
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* Sets up things like octrees so that the container is ready to use.
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*/
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virtual void Compile() = 0;
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};
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} // namespace hpl
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#endif // RENDERABLE_CONTAINER
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