/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_RENDERABLE_CONTAINER_H #define HPL_RENDERABLE_CONTAINER_H #include "hpl1/engine/graphics/GraphicsTypes.h" #include "hpl1/engine/math/MathTypes.h" #include "hpl1/engine/system/SystemTypes.h" namespace hpl { class iRenderable; class cFrustum; class cRenderList; class iRenderableContainer { public: virtual ~iRenderableContainer() = default; /** * Add a new object to the container. * \param *apRenderable the object * \param abStatic true if the object will not move, else false. * \return true if success, else false */ virtual bool Add(iRenderable *apRenderable, bool abStatic) = 0; /** * Removes the object, only non static are guaranteed to be found. * \param *apRenderable the object * \return true if success, else false */ virtual bool Remove(iRenderable *apRenderable) = 0; /** * Populate the renderlist with all objects visible in a fostrum. * \param apFostrum * \param *apRenderList */ virtual void GetVisible(cFrustum *apFostrum, cRenderList *apRenderList) = 0; /** * Sets up things like octrees so that the container is ready to use. */ virtual void Compile() = 0; }; } // namespace hpl #endif // RENDERABLE_CONTAINER