116 lines
3.4 KiB
C++
116 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_PHYSICS_MATERIAL_H
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#define HPL_PHYSICS_MATERIAL_H
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#include "hpl1/engine/math/MathTypes.h"
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namespace hpl {
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class iPhysicsWorld;
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class cSurfaceData;
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//----------------------------------------------------
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//! Enum the different combination modes
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//! This decides how two material properties are combined when colliding.
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//! If the two differ the enum with the highest num.
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enum ePhysicsMaterialCombMode {
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//! result = (value1 + value2)/2
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ePhysicsMaterialCombMode_Average = 0,
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//! result = min(value1, value2)
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ePhysicsMaterialCombMode_Min = 1,
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//! result = value1 * value2
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ePhysicsMaterialCombMode_Multiply = 2,
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//! result = max(value1, value2)
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ePhysicsMaterialCombMode_Max = 3,
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//! Internal.
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ePhysicsMaterialCombMode_LastEnum
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};
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//----------------------------------------------------
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class cPhysicsContactData {
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public:
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cPhysicsContactData() {
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mfMaxContactNormalSpeed = 0;
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mfMaxContactTangentSpeed = 0;
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mvContactNormal = cVector3f(0, 0, 0);
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mvContactPosition = cVector3f(0, 0, 0);
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mvForce = cVector3f(0, 0, 0);
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}
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float mfMaxContactNormalSpeed;
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float mfMaxContactTangentSpeed;
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cVector3f mvContactNormal;
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cVector3f mvContactPosition;
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cVector3f mvForce;
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};
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//----------------------------------------------------
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class iPhysicsMaterial {
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public:
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iPhysicsMaterial(const tString &asName, iPhysicsWorld *apWorld)
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: msName(asName), mpWorld(apWorld), mpSurfaceData(NULL),
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mbPreloaded(false) {}
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virtual ~iPhysicsMaterial() {}
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const tString &GetName() const { return msName; }
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virtual void SetElasticity(float afElasticity) = 0;
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virtual float GetElasticity() const = 0;
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virtual void SetStaticFriction(float afElasticity) = 0;
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virtual float GetStaticFriction() const = 0;
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virtual void SetKineticFriction(float afElasticity) = 0;
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virtual float GetKineticFriction() const = 0;
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virtual void SetFrictionCombMode(ePhysicsMaterialCombMode aMode) = 0;
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virtual ePhysicsMaterialCombMode GetFrictionCombMode() const = 0;
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virtual void SetElasticityCombMode(ePhysicsMaterialCombMode aMode) = 0;
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virtual ePhysicsMaterialCombMode GetElasticityCombMode() const = 0;
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void SetSurfaceData(cSurfaceData *apData) { mpSurfaceData = apData; }
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cSurfaceData *GetSurfaceData() { return mpSurfaceData; }
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void SetPreloaded(bool abX) { mbPreloaded = abX; }
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bool IsPreloaded() { return mbPreloaded; }
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protected:
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iPhysicsWorld *mpWorld;
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tString msName;
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bool mbPreloaded;
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cSurfaceData *mpSurfaceData;
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};
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} // namespace hpl
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#endif // HPL_PHYSICS_MATERIAL_H
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