/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #ifndef HPL_PHYSICS_MATERIAL_H #define HPL_PHYSICS_MATERIAL_H #include "hpl1/engine/math/MathTypes.h" namespace hpl { class iPhysicsWorld; class cSurfaceData; //---------------------------------------------------- //! Enum the different combination modes //! This decides how two material properties are combined when colliding. //! If the two differ the enum with the highest num. enum ePhysicsMaterialCombMode { //! result = (value1 + value2)/2 ePhysicsMaterialCombMode_Average = 0, //! result = min(value1, value2) ePhysicsMaterialCombMode_Min = 1, //! result = value1 * value2 ePhysicsMaterialCombMode_Multiply = 2, //! result = max(value1, value2) ePhysicsMaterialCombMode_Max = 3, //! Internal. ePhysicsMaterialCombMode_LastEnum }; //---------------------------------------------------- class cPhysicsContactData { public: cPhysicsContactData() { mfMaxContactNormalSpeed = 0; mfMaxContactTangentSpeed = 0; mvContactNormal = cVector3f(0, 0, 0); mvContactPosition = cVector3f(0, 0, 0); mvForce = cVector3f(0, 0, 0); } float mfMaxContactNormalSpeed; float mfMaxContactTangentSpeed; cVector3f mvContactNormal; cVector3f mvContactPosition; cVector3f mvForce; }; //---------------------------------------------------- class iPhysicsMaterial { public: iPhysicsMaterial(const tString &asName, iPhysicsWorld *apWorld) : msName(asName), mpWorld(apWorld), mpSurfaceData(NULL), mbPreloaded(false) {} virtual ~iPhysicsMaterial() {} const tString &GetName() const { return msName; } virtual void SetElasticity(float afElasticity) = 0; virtual float GetElasticity() const = 0; virtual void SetStaticFriction(float afElasticity) = 0; virtual float GetStaticFriction() const = 0; virtual void SetKineticFriction(float afElasticity) = 0; virtual float GetKineticFriction() const = 0; virtual void SetFrictionCombMode(ePhysicsMaterialCombMode aMode) = 0; virtual ePhysicsMaterialCombMode GetFrictionCombMode() const = 0; virtual void SetElasticityCombMode(ePhysicsMaterialCombMode aMode) = 0; virtual ePhysicsMaterialCombMode GetElasticityCombMode() const = 0; void SetSurfaceData(cSurfaceData *apData) { mpSurfaceData = apData; } cSurfaceData *GetSurfaceData() { return mpSurfaceData; } void SetPreloaded(bool abX) { mbPreloaded = abX; } bool IsPreloaded() { return mbPreloaded; } protected: iPhysicsWorld *mpWorld; tString msName; bool mbPreloaded; cSurfaceData *mpSurfaceData; }; } // namespace hpl #endif // HPL_PHYSICS_MATERIAL_H