104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* Copyright (C) 2006-2010 - Frictional Games
|
|
*
|
|
* This file is part of HPL1 Engine.
|
|
*/
|
|
|
|
#include "common/events.h"
|
|
#include "hpl1/debug.h"
|
|
#include "hpl1/engine/input/Keyboard.h"
|
|
#include "hpl1/engine/input/LowLevelInput.h"
|
|
|
|
namespace hpl {
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
Keyboard::Keyboard(LowLevelInput *lowLevelInput) : iInputDevice("Keyboard", eInputDeviceType_Keyboard) {
|
|
_lowLevelSystem = lowLevelInput;
|
|
|
|
_downKeys.set_size(Common::KEYCODE_LAST);
|
|
_downKeys.clear();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
void Keyboard::processEvent(const Common::Event &ev) {
|
|
if (ev.type != Common::EVENT_KEYDOWN && ev.type != Common::EVENT_KEYUP)
|
|
return;
|
|
|
|
if (ev.type == Common::EVENT_KEYDOWN) {
|
|
_downKeys.set(ev.kbd.keycode);
|
|
_modifiers = ev.kbd.flags;
|
|
_pressedKeys.push(ev.kbd);
|
|
} else {
|
|
_downKeys.unset(ev.kbd.keycode);
|
|
}
|
|
}
|
|
|
|
void Keyboard::Update() {
|
|
_pressedKeys.clear();
|
|
for (const Common::Event &ev : _lowLevelSystem->_events)
|
|
processEvent(ev);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool Keyboard::KeyIsDown(Common::KeyCode key) {
|
|
return _downKeys.get(key);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
Common::KeyState Keyboard::GetKey() {
|
|
return _pressedKeys.pop();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
bool Keyboard::KeyIsPressed() {
|
|
return _pressedKeys.empty() == false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
int Keyboard::GetModifier() {
|
|
return _modifiers;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
tString Keyboard::KeyToString(Common::KeyCode eKey) {
|
|
HPL1_UNIMPLEMENTED(Keyboard::KeyToString);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
Common::KeyCode Keyboard::StringToKey(tString) {
|
|
HPL1_UNIMPLEMENTED(Keyboard::StringToKey);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
|
|
} // namespace hpl
|