Files
scummvm-cursorfix/engines/hpl1/engine/input/Keyboard.cpp
2026-02-02 04:50:13 +01:00

104 lines
2.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "common/events.h"
#include "hpl1/debug.h"
#include "hpl1/engine/input/Keyboard.h"
#include "hpl1/engine/input/LowLevelInput.h"
namespace hpl {
//-----------------------------------------------------------------------
Keyboard::Keyboard(LowLevelInput *lowLevelInput) : iInputDevice("Keyboard", eInputDeviceType_Keyboard) {
_lowLevelSystem = lowLevelInput;
_downKeys.set_size(Common::KEYCODE_LAST);
_downKeys.clear();
}
//-----------------------------------------------------------------------
void Keyboard::processEvent(const Common::Event &ev) {
if (ev.type != Common::EVENT_KEYDOWN && ev.type != Common::EVENT_KEYUP)
return;
if (ev.type == Common::EVENT_KEYDOWN) {
_downKeys.set(ev.kbd.keycode);
_modifiers = ev.kbd.flags;
_pressedKeys.push(ev.kbd);
} else {
_downKeys.unset(ev.kbd.keycode);
}
}
void Keyboard::Update() {
_pressedKeys.clear();
for (const Common::Event &ev : _lowLevelSystem->_events)
processEvent(ev);
}
//-----------------------------------------------------------------------
bool Keyboard::KeyIsDown(Common::KeyCode key) {
return _downKeys.get(key);
}
//-----------------------------------------------------------------------
Common::KeyState Keyboard::GetKey() {
return _pressedKeys.pop();
}
//-----------------------------------------------------------------------
bool Keyboard::KeyIsPressed() {
return _pressedKeys.empty() == false;
}
//-----------------------------------------------------------------------
int Keyboard::GetModifier() {
return _modifiers;
}
//-----------------------------------------------------------------------
tString Keyboard::KeyToString(Common::KeyCode eKey) {
HPL1_UNIMPLEMENTED(Keyboard::KeyToString);
}
//-----------------------------------------------------------------------
Common::KeyCode Keyboard::StringToKey(tString) {
HPL1_UNIMPLEMENTED(Keyboard::StringToKey);
}
//-----------------------------------------------------------------------
} // namespace hpl