/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "common/events.h" #include "hpl1/debug.h" #include "hpl1/engine/input/Keyboard.h" #include "hpl1/engine/input/LowLevelInput.h" namespace hpl { //----------------------------------------------------------------------- Keyboard::Keyboard(LowLevelInput *lowLevelInput) : iInputDevice("Keyboard", eInputDeviceType_Keyboard) { _lowLevelSystem = lowLevelInput; _downKeys.set_size(Common::KEYCODE_LAST); _downKeys.clear(); } //----------------------------------------------------------------------- void Keyboard::processEvent(const Common::Event &ev) { if (ev.type != Common::EVENT_KEYDOWN && ev.type != Common::EVENT_KEYUP) return; if (ev.type == Common::EVENT_KEYDOWN) { _downKeys.set(ev.kbd.keycode); _modifiers = ev.kbd.flags; _pressedKeys.push(ev.kbd); } else { _downKeys.unset(ev.kbd.keycode); } } void Keyboard::Update() { _pressedKeys.clear(); for (const Common::Event &ev : _lowLevelSystem->_events) processEvent(ev); } //----------------------------------------------------------------------- bool Keyboard::KeyIsDown(Common::KeyCode key) { return _downKeys.get(key); } //----------------------------------------------------------------------- Common::KeyState Keyboard::GetKey() { return _pressedKeys.pop(); } //----------------------------------------------------------------------- bool Keyboard::KeyIsPressed() { return _pressedKeys.empty() == false; } //----------------------------------------------------------------------- int Keyboard::GetModifier() { return _modifiers; } //----------------------------------------------------------------------- tString Keyboard::KeyToString(Common::KeyCode eKey) { HPL1_UNIMPLEMENTED(Keyboard::KeyToString); } //----------------------------------------------------------------------- Common::KeyCode Keyboard::StringToKey(tString) { HPL1_UNIMPLEMENTED(Keyboard::StringToKey); } //----------------------------------------------------------------------- } // namespace hpl