Files
scummvm-cursorfix/engines/hpl1/engine/gui/WidgetFrame.cpp
2026-02-02 04:50:13 +01:00

152 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/gui/WidgetFrame.h"
#include "hpl1/engine/system/low_level_system.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/gui/Gui.h"
#include "hpl1/engine/gui/GuiGfxElement.h"
#include "hpl1/engine/gui/GuiSet.h"
#include "hpl1/engine/gui/GuiSkin.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cWidgetFrame::cWidgetFrame(cGuiSet *apSet, cGuiSkin *apSkin) : iWidget(eWidgetType_Frame, apSet, apSkin) {
mbClipsGraphics = true;
mbDrawFrame = false;
mbDrawBackground = false;
mfBackgroundZ = -0.5;
mBackGroundColor = cColor(1, 1);
}
//-----------------------------------------------------------------------
cWidgetFrame::~cWidgetFrame() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PROTECTED METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cWidgetFrame::OnLoadGraphics() {
mpGfxBackground = mpSkin->GetGfx(eGuiSkinGfx_FrameBackground);
mvGfxBorders[0] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderRight);
mvGfxBorders[1] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderLeft);
mvGfxBorders[2] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderUp);
mvGfxBorders[3] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderDown);
mvGfxCorners[0] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerLU);
mvGfxCorners[1] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerRU);
mvGfxCorners[2] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerRD);
mvGfxCorners[3] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerLD);
}
//-----------------------------------------------------------------------
void cWidgetFrame::OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion) {
////////////////////////////////
// Borders
if (mbDrawFrame) {
// Background must be drawn first!
DrawBordersAndCorners(NULL, mvGfxBorders, mvGfxCorners,
GetGlobalPosition() -
cVector3f(mvGfxCorners[0]->GetActiveSize().x,
mvGfxCorners[0]->GetActiveSize().y, 0),
mvSize + mvGfxCorners[0]->GetActiveSize() +
mvGfxCorners[2]->GetActiveSize());
}
}
//-----------------------------------------------------------------------
void cWidgetFrame::OnDrawAfterClip(float afTimeStep, cGuiClipRegion *apClipRegion) {
////////////////////////////////
// Background
if (mbDrawBackground) {
mpSet->DrawGfx(mpGfxBackground, GetGlobalPosition() + cVector3f(0, 0, mfBackgroundZ),
mvSize, mBackGroundColor);
}
}
//-----------------------------------------------------------------------
bool cWidgetFrame::OnMouseMove(cGuiMessageData &aData) {
return true;
}
//-----------------------------------------------------------------------
bool cWidgetFrame::OnMouseDown(cGuiMessageData &aData) {
return true;
}
//-----------------------------------------------------------------------
bool cWidgetFrame::OnMouseUp(cGuiMessageData &aData) {
return true;
}
//-----------------------------------------------------------------------
bool cWidgetFrame::OnMouseEnter(cGuiMessageData &aData) {
return false;
}
//-----------------------------------------------------------------------
bool cWidgetFrame::OnMouseLeave(cGuiMessageData &aData) {
return false;
}
//-----------------------------------------------------------------------
} // namespace hpl