/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ /* * Copyright (C) 2006-2010 - Frictional Games * * This file is part of HPL1 Engine. */ #include "hpl1/engine/gui/WidgetFrame.h" #include "hpl1/engine/system/low_level_system.h" #include "hpl1/engine/math/Math.h" #include "hpl1/engine/gui/Gui.h" #include "hpl1/engine/gui/GuiGfxElement.h" #include "hpl1/engine/gui/GuiSet.h" #include "hpl1/engine/gui/GuiSkin.h" namespace hpl { ////////////////////////////////////////////////////////////////////////// // CONSTRUCTORS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- cWidgetFrame::cWidgetFrame(cGuiSet *apSet, cGuiSkin *apSkin) : iWidget(eWidgetType_Frame, apSet, apSkin) { mbClipsGraphics = true; mbDrawFrame = false; mbDrawBackground = false; mfBackgroundZ = -0.5; mBackGroundColor = cColor(1, 1); } //----------------------------------------------------------------------- cWidgetFrame::~cWidgetFrame() { } //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PUBLIC METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- //----------------------------------------------------------------------- ////////////////////////////////////////////////////////////////////////// // PROTECTED METHODS ////////////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------- void cWidgetFrame::OnLoadGraphics() { mpGfxBackground = mpSkin->GetGfx(eGuiSkinGfx_FrameBackground); mvGfxBorders[0] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderRight); mvGfxBorders[1] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderLeft); mvGfxBorders[2] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderUp); mvGfxBorders[3] = mpSkin->GetGfx(eGuiSkinGfx_FrameBorderDown); mvGfxCorners[0] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerLU); mvGfxCorners[1] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerRU); mvGfxCorners[2] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerRD); mvGfxCorners[3] = mpSkin->GetGfx(eGuiSkinGfx_FrameCornerLD); } //----------------------------------------------------------------------- void cWidgetFrame::OnDraw(float afTimeStep, cGuiClipRegion *apClipRegion) { //////////////////////////////// // Borders if (mbDrawFrame) { // Background must be drawn first! DrawBordersAndCorners(NULL, mvGfxBorders, mvGfxCorners, GetGlobalPosition() - cVector3f(mvGfxCorners[0]->GetActiveSize().x, mvGfxCorners[0]->GetActiveSize().y, 0), mvSize + mvGfxCorners[0]->GetActiveSize() + mvGfxCorners[2]->GetActiveSize()); } } //----------------------------------------------------------------------- void cWidgetFrame::OnDrawAfterClip(float afTimeStep, cGuiClipRegion *apClipRegion) { //////////////////////////////// // Background if (mbDrawBackground) { mpSet->DrawGfx(mpGfxBackground, GetGlobalPosition() + cVector3f(0, 0, mfBackgroundZ), mvSize, mBackGroundColor); } } //----------------------------------------------------------------------- bool cWidgetFrame::OnMouseMove(cGuiMessageData &aData) { return true; } //----------------------------------------------------------------------- bool cWidgetFrame::OnMouseDown(cGuiMessageData &aData) { return true; } //----------------------------------------------------------------------- bool cWidgetFrame::OnMouseUp(cGuiMessageData &aData) { return true; } //----------------------------------------------------------------------- bool cWidgetFrame::OnMouseEnter(cGuiMessageData &aData) { return false; } //----------------------------------------------------------------------- bool cWidgetFrame::OnMouseLeave(cGuiMessageData &aData) { return false; } //----------------------------------------------------------------------- } // namespace hpl