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2026-02-02 04:50:13 +01:00

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3.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Skeleton.h"
#include "hpl1/engine/graphics/Bone.h"
#include "hpl1/engine/system/MemoryManager.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cSkeleton::cSkeleton() {
mpRootBone = hplNew(cBone, ("__root_bone", this));
mpRootBone->SetTransform(cMatrixf::Identity);
}
//-----------------------------------------------------------------------
cSkeleton::~cSkeleton() {
// All bones are deleted in this call.
// No need to delete the bones in the containers.
hplDelete(mpRootBone);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cSkeleton::AddBone(cBone *apBone) {
mvBones.push_back(apBone);
m_mapBonesIdxByName.insert(tBoneIdxNameMap::value_type(apBone->GetName(), (int)mvBones.size() - 1));
}
void cSkeleton::RemoveBone(cBone *apBone) {
tBoneVecIt vecIt = mvBones.begin();
for (; vecIt != mvBones.end(); ++vecIt) {
if (*vecIt == apBone) {
mvBones.erase(vecIt);
break;
}
}
// Rebuild the map
m_mapBonesIdxByName.clear();
for (int i = 0; i < (int)mvBones.size(); i++) {
m_mapBonesIdxByName.insert(tBoneIdxNameMap::value_type(
mvBones[i]->GetName(), i));
}
}
//-----------------------------------------------------------------------
cBone *cSkeleton::GetRootBone() {
return mpRootBone;
}
//-----------------------------------------------------------------------
cBone *cSkeleton::GetBoneByIndex(int alIndex) {
return mvBones[alIndex];
}
cBone *cSkeleton::GetBoneByName(const tString &asName) {
int alIdx = GetBoneIndexByName(asName);
if (alIdx < 0)
return NULL;
return mvBones[alIdx];
}
int cSkeleton::GetBoneIndexByName(const tString &asName) {
tBoneIdxNameMapIt it = m_mapBonesIdxByName.find(asName);
if (it == m_mapBonesIdxByName.end())
return -1;
return it->second;
}
int cSkeleton::GetBoneNum() {
return (int)mvBones.size();
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PRIVATE METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
} // namespace hpl