128 lines
3.7 KiB
C++
128 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/graphics/Skeleton.h"
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#include "hpl1/engine/graphics/Bone.h"
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#include "hpl1/engine/system/MemoryManager.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cSkeleton::cSkeleton() {
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mpRootBone = hplNew(cBone, ("__root_bone", this));
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mpRootBone->SetTransform(cMatrixf::Identity);
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}
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//-----------------------------------------------------------------------
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cSkeleton::~cSkeleton() {
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// All bones are deleted in this call.
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// No need to delete the bones in the containers.
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hplDelete(mpRootBone);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cSkeleton::AddBone(cBone *apBone) {
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mvBones.push_back(apBone);
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m_mapBonesIdxByName.insert(tBoneIdxNameMap::value_type(apBone->GetName(), (int)mvBones.size() - 1));
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}
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void cSkeleton::RemoveBone(cBone *apBone) {
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tBoneVecIt vecIt = mvBones.begin();
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for (; vecIt != mvBones.end(); ++vecIt) {
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if (*vecIt == apBone) {
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mvBones.erase(vecIt);
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break;
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}
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}
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// Rebuild the map
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m_mapBonesIdxByName.clear();
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for (int i = 0; i < (int)mvBones.size(); i++) {
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m_mapBonesIdxByName.insert(tBoneIdxNameMap::value_type(
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mvBones[i]->GetName(), i));
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}
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}
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//-----------------------------------------------------------------------
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cBone *cSkeleton::GetRootBone() {
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return mpRootBone;
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}
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//-----------------------------------------------------------------------
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cBone *cSkeleton::GetBoneByIndex(int alIndex) {
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return mvBones[alIndex];
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}
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cBone *cSkeleton::GetBoneByName(const tString &asName) {
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int alIdx = GetBoneIndexByName(asName);
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if (alIdx < 0)
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return NULL;
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return mvBones[alIdx];
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}
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int cSkeleton::GetBoneIndexByName(const tString &asName) {
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tBoneIdxNameMapIt it = m_mapBonesIdxByName.find(asName);
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if (it == m_mapBonesIdxByName.end())
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return -1;
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return it->second;
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}
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int cSkeleton::GetBoneNum() {
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return (int)mvBones.size();
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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