56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GRIM_OVERLAY_H
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#define GRIM_OVERLAY_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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namespace Grim {
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class Material;
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class Overlay : public PoolObject<Overlay> {
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public:
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Overlay(const Common::String &filename, Common::SeekableReadStream *data);
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~Overlay();
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void draw();
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void setPos(float x, float y) { _x = x; _y = y; }
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void setLayer(int layer) { _layer = layer; }
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int getWidth() const;
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int getHeight() const;
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static int32 getStaticTag() { return MKTAG('O','V','E','R'); }
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//private:
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Material *_material;
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float _x;
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float _y;
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int _layer = 0;
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};
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}
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#endif
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