/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_OVERLAY_H #define GRIM_OVERLAY_H #include "common/endian.h" #include "engines/grim/pool.h" namespace Grim { class Material; class Overlay : public PoolObject { public: Overlay(const Common::String &filename, Common::SeekableReadStream *data); ~Overlay(); void draw(); void setPos(float x, float y) { _x = x; _y = y; } void setLayer(int layer) { _layer = layer; } int getWidth() const; int getHeight() const; static int32 getStaticTag() { return MKTAG('O','V','E','R'); } //private: Material *_material; float _x; float _y; int _layer = 0; }; } #endif