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scummvm-cursorfix/engines/grim/imuse/imuse_sndmgr.h
2026-02-02 04:50:13 +01:00

119 lines
3.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRIM_IMUSE_SNDMGR_H
#define GRIM_IMUSE_SNDMGR_H
#include "audio/mixer.h"
#include "audio/audiostream.h"
namespace Grim {
class McmpMgr;
class ImuseSndMgr {
public:
// MAX_IMUSE_SOUNDS needs to be hardcoded, ask aquadran
#define MAX_IMUSE_SOUNDS 16
// The numbering below fixes talking to Domino in his office
// and it also allows Manny to get the info for Mercedes
// Colomar, without this the game hangs at these points!
#define IMUSE_VOLGRP_BGND 0
#define IMUSE_VOLGRP_SFX 1
#define IMUSE_VOLGRP_VOICE 2
#define IMUSE_VOLGRP_MUSIC 3
#define IMUSE_VOLGRP_ACTION 4
private:
struct Region {
int32 offset; // offset of region
int32 length; // length of region
};
struct Jump {
int32 offset; // jump offset position
int32 dest; // jump to dest position
byte hookId; // id of hook
int16 fadeDelay; // fade delay in ms
};
public:
struct SoundDesc {
uint16 freq; // frequency
byte channels; // stereo or mono
byte bits; // 8, 12, 16
int numJumps; // number of Jumps
int numRegions; // number of Regions
Region *region;
Jump *jump;
bool endFlag;
bool inUse;
char name[32];
McmpMgr *mcmpMgr;
int type;
int volGroupId;
bool mcmpData;
uint32 headerSize;
Common::SeekableReadStream *inStream;
};
private:
SoundDesc _sounds[MAX_IMUSE_SOUNDS];
bool _demo;
bool checkForProperHandle(SoundDesc *soundDesc);
SoundDesc *allocSlot();
void parseSoundHeader(SoundDesc *sound, int &headerSize);
void countElements(SoundDesc *sound);
public:
ImuseSndMgr(bool demo);
~ImuseSndMgr();
SoundDesc *openSound(const char *soundName, int volGroupId);
void closeSound(SoundDesc *sound);
SoundDesc *cloneSound(SoundDesc *sound);
int getFreq(SoundDesc *sound);
int getBits(SoundDesc *sound);
int getChannels(SoundDesc *sound);
bool isEndOfRegion(SoundDesc *sound, int region);
int getNumRegions(SoundDesc *sound);
int getNumJumps(SoundDesc *sound);
int getRegionOffset(SoundDesc *sound, int region);
int getRegionLength(SoundDesc *sound, int region);
int getJumpIdByRegionAndHookId(SoundDesc *sound, int region, int hookId);
int getRegionIdByJumpId(SoundDesc *sound, int jumpId);
int getJumpHookId(SoundDesc *sound, int number);
int getJumpFade(SoundDesc *sound, int number);
int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags);
};
} // end of namespace Grim
#endif