/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GRIM_IMUSE_SNDMGR_H #define GRIM_IMUSE_SNDMGR_H #include "audio/mixer.h" #include "audio/audiostream.h" namespace Grim { class McmpMgr; class ImuseSndMgr { public: // MAX_IMUSE_SOUNDS needs to be hardcoded, ask aquadran #define MAX_IMUSE_SOUNDS 16 // The numbering below fixes talking to Domino in his office // and it also allows Manny to get the info for Mercedes // Colomar, without this the game hangs at these points! #define IMUSE_VOLGRP_BGND 0 #define IMUSE_VOLGRP_SFX 1 #define IMUSE_VOLGRP_VOICE 2 #define IMUSE_VOLGRP_MUSIC 3 #define IMUSE_VOLGRP_ACTION 4 private: struct Region { int32 offset; // offset of region int32 length; // length of region }; struct Jump { int32 offset; // jump offset position int32 dest; // jump to dest position byte hookId; // id of hook int16 fadeDelay; // fade delay in ms }; public: struct SoundDesc { uint16 freq; // frequency byte channels; // stereo or mono byte bits; // 8, 12, 16 int numJumps; // number of Jumps int numRegions; // number of Regions Region *region; Jump *jump; bool endFlag; bool inUse; char name[32]; McmpMgr *mcmpMgr; int type; int volGroupId; bool mcmpData; uint32 headerSize; Common::SeekableReadStream *inStream; }; private: SoundDesc _sounds[MAX_IMUSE_SOUNDS]; bool _demo; bool checkForProperHandle(SoundDesc *soundDesc); SoundDesc *allocSlot(); void parseSoundHeader(SoundDesc *sound, int &headerSize); void countElements(SoundDesc *sound); public: ImuseSndMgr(bool demo); ~ImuseSndMgr(); SoundDesc *openSound(const char *soundName, int volGroupId); void closeSound(SoundDesc *sound); SoundDesc *cloneSound(SoundDesc *sound); int getFreq(SoundDesc *sound); int getBits(SoundDesc *sound); int getChannels(SoundDesc *sound); bool isEndOfRegion(SoundDesc *sound, int region); int getNumRegions(SoundDesc *sound); int getNumJumps(SoundDesc *sound); int getRegionOffset(SoundDesc *sound, int region); int getRegionLength(SoundDesc *sound, int region); int getJumpIdByRegionAndHookId(SoundDesc *sound, int region, int hookId); int getRegionIdByJumpId(SoundDesc *sound, int jumpId); int getJumpHookId(SoundDesc *sound, int number); int getJumpFade(SoundDesc *sound, int number); int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags); }; } // end of namespace Grim #endif