119 lines
3.3 KiB
C++
119 lines
3.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#ifndef GRIM_IMUSE_SNDMGR_H
|
|
#define GRIM_IMUSE_SNDMGR_H
|
|
|
|
#include "audio/mixer.h"
|
|
#include "audio/audiostream.h"
|
|
|
|
namespace Grim {
|
|
|
|
class McmpMgr;
|
|
|
|
class ImuseSndMgr {
|
|
public:
|
|
|
|
// MAX_IMUSE_SOUNDS needs to be hardcoded, ask aquadran
|
|
#define MAX_IMUSE_SOUNDS 16
|
|
|
|
// The numbering below fixes talking to Domino in his office
|
|
// and it also allows Manny to get the info for Mercedes
|
|
// Colomar, without this the game hangs at these points!
|
|
#define IMUSE_VOLGRP_BGND 0
|
|
#define IMUSE_VOLGRP_SFX 1
|
|
#define IMUSE_VOLGRP_VOICE 2
|
|
#define IMUSE_VOLGRP_MUSIC 3
|
|
#define IMUSE_VOLGRP_ACTION 4
|
|
|
|
private:
|
|
struct Region {
|
|
int32 offset; // offset of region
|
|
int32 length; // length of region
|
|
};
|
|
|
|
struct Jump {
|
|
int32 offset; // jump offset position
|
|
int32 dest; // jump to dest position
|
|
byte hookId; // id of hook
|
|
int16 fadeDelay; // fade delay in ms
|
|
};
|
|
|
|
public:
|
|
|
|
struct SoundDesc {
|
|
uint16 freq; // frequency
|
|
byte channels; // stereo or mono
|
|
byte bits; // 8, 12, 16
|
|
int numJumps; // number of Jumps
|
|
int numRegions; // number of Regions
|
|
Region *region;
|
|
Jump *jump;
|
|
bool endFlag;
|
|
bool inUse;
|
|
char name[32];
|
|
McmpMgr *mcmpMgr;
|
|
int type;
|
|
int volGroupId;
|
|
bool mcmpData;
|
|
uint32 headerSize;
|
|
Common::SeekableReadStream *inStream;
|
|
};
|
|
|
|
private:
|
|
|
|
SoundDesc _sounds[MAX_IMUSE_SOUNDS];
|
|
bool _demo;
|
|
|
|
bool checkForProperHandle(SoundDesc *soundDesc);
|
|
SoundDesc *allocSlot();
|
|
void parseSoundHeader(SoundDesc *sound, int &headerSize);
|
|
void countElements(SoundDesc *sound);
|
|
|
|
public:
|
|
|
|
ImuseSndMgr(bool demo);
|
|
~ImuseSndMgr();
|
|
|
|
SoundDesc *openSound(const char *soundName, int volGroupId);
|
|
void closeSound(SoundDesc *sound);
|
|
SoundDesc *cloneSound(SoundDesc *sound);
|
|
|
|
int getFreq(SoundDesc *sound);
|
|
int getBits(SoundDesc *sound);
|
|
int getChannels(SoundDesc *sound);
|
|
bool isEndOfRegion(SoundDesc *sound, int region);
|
|
int getNumRegions(SoundDesc *sound);
|
|
int getNumJumps(SoundDesc *sound);
|
|
int getRegionOffset(SoundDesc *sound, int region);
|
|
int getRegionLength(SoundDesc *sound, int region);
|
|
int getJumpIdByRegionAndHookId(SoundDesc *sound, int region, int hookId);
|
|
int getRegionIdByJumpId(SoundDesc *sound, int jumpId);
|
|
int getJumpHookId(SoundDesc *sound, int number);
|
|
int getJumpFade(SoundDesc *sound, int number);
|
|
|
|
int32 getDataFromRegion(SoundDesc *sound, int region, byte **buf, int32 offset, int32 size, int32 *flags);
|
|
};
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|