Files
2026-02-02 04:50:13 +01:00

48 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOT_UTILS_FILE_H
#define GOT_UTILS_FILE_H
#include "common/file.h"
namespace Got {
extern bool loadActor(int, int num);
extern void setupFilenames(int level);
extern bool loadSpeech(int index);
extern long resourceRead(const Common::String &name, void *buff, bool failAllowed = false);
extern void *resourceAllocRead(const Common::String &name);
class File : public Common::File {
public:
File() : Common::File() {}
File(const Common::String &filename) : Common::File() {
File::open(Common::Path(filename));
}
bool open(const Common::Path &filename) override;
};
} // namespace Got
#endif