/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef GOT_UTILS_FILE_H #define GOT_UTILS_FILE_H #include "common/file.h" namespace Got { extern bool loadActor(int, int num); extern void setupFilenames(int level); extern bool loadSpeech(int index); extern long resourceRead(const Common::String &name, void *buff, bool failAllowed = false); extern void *resourceAllocRead(const Common::String &name); class File : public Common::File { public: File() : Common::File() {} File(const Common::String &filename) : Common::File() { File::open(Common::Path(filename)); } bool open(const Common::Path &filename) override; }; } // namespace Got #endif