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2026-02-02 04:50:13 +01:00

68 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/game/status.h"
#include "got/events.h"
#include "got/vars.h"
namespace Got {
void addJewels(int num) {
_G(thorInfo)._jewels = CLIP(_G(thorInfo)._jewels + num, 0, 999);
}
void addScore(int num) {
_G(thorInfo)._score = CLIP(_G(thorInfo)._score + num, 0l, 999999l);
}
void addMagic(int num) {
_G(thorInfo)._magic = CLIP(_G(thorInfo)._magic + num, 0, 150);
}
void addHealth(int num) {
_G(thor)->_health = CLIP(_G(thor)->_health + num, 0, 150);
if (_G(thor)->_health < 1)
g_events->send(GameMessage("THOR_DIES"));
}
void addKeys(int num) {
_G(thorInfo)._keys = CLIP(_G(thorInfo)._keys + num, 0, 99);
}
void fillHealth() {
addHealth(150);
}
void fillMagic() {
addMagic(150);
}
void fillScore(int num, const char *endMessage) {
GameMessage msg("FILL_SCORE");
if (endMessage)
msg._stringValue = endMessage;
msg._value = num;
g_events->send("GameStatus", msg);
}
} // namespace Got