/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "got/game/status.h" #include "got/events.h" #include "got/vars.h" namespace Got { void addJewels(int num) { _G(thorInfo)._jewels = CLIP(_G(thorInfo)._jewels + num, 0, 999); } void addScore(int num) { _G(thorInfo)._score = CLIP(_G(thorInfo)._score + num, 0l, 999999l); } void addMagic(int num) { _G(thorInfo)._magic = CLIP(_G(thorInfo)._magic + num, 0, 150); } void addHealth(int num) { _G(thor)->_health = CLIP(_G(thor)->_health + num, 0, 150); if (_G(thor)->_health < 1) g_events->send(GameMessage("THOR_DIES")); } void addKeys(int num) { _G(thorInfo)._keys = CLIP(_G(thorInfo)._keys + num, 0, 99); } void fillHealth() { addHealth(150); } void fillMagic() { addMagic(150); } void fillScore(int num, const char *endMessage) { GameMessage msg("FILL_SCORE"); if (endMessage) msg._stringValue = endMessage; msg._value = num; g_events->send("GameStatus", msg); } } // namespace Got