70 lines
1.9 KiB
C++
70 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/algorithm.h"
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#include "common/memstream.h"
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#include "got/data/defines.h"
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#include "got/vars.h"
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namespace Got {
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void Level::sync(Common::Serializer &s) {
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for (int i = 0; i < 12; ++i)
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s.syncBytes(_iconGrid[i], 20);
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s.syncAsByte(_backgroundColor);
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s.syncAsByte(_music);
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s.syncBytes(_actorType, 16);
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s.syncBytes(_actorLoc, 16);
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s.syncBytes(_actorValue, 16);
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s.syncBytes(_palColors, 3);
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s.syncBytes(_actorInvis, 16);
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s.syncBytes(_extra, 13);
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s.syncBytes(_staticObject, 30);
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for (int i = 0; i < 30; ++i)
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s.syncAsSint16LE(_staticX[i]);
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for (int i = 0; i < 30; ++i)
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s.syncAsSint16LE(_staticY[i]);
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s.syncBytes(_newLevel, 10);
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s.syncBytes(_newLevelLocation, 10);
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s.syncAsByte(_area);
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s.syncBytes(_actorDir, 16);
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s.syncBytes(_filler, 3);
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}
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void Level::load(const int level) {
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Common::MemoryReadStream src(_G(sdData)[level], 512);
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Common::Serializer s(&src, nullptr);
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sync(s);
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}
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void Level::save(const int level) {
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Common::MemoryWriteStream dest(_G(sdData)[level], 512);
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Common::Serializer s(nullptr, &dest);
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sync(s);
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}
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} // namespace Got
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