/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/algorithm.h" #include "common/memstream.h" #include "got/data/defines.h" #include "got/vars.h" namespace Got { void Level::sync(Common::Serializer &s) { for (int i = 0; i < 12; ++i) s.syncBytes(_iconGrid[i], 20); s.syncAsByte(_backgroundColor); s.syncAsByte(_music); s.syncBytes(_actorType, 16); s.syncBytes(_actorLoc, 16); s.syncBytes(_actorValue, 16); s.syncBytes(_palColors, 3); s.syncBytes(_actorInvis, 16); s.syncBytes(_extra, 13); s.syncBytes(_staticObject, 30); for (int i = 0; i < 30; ++i) s.syncAsSint16LE(_staticX[i]); for (int i = 0; i < 30; ++i) s.syncAsSint16LE(_staticY[i]); s.syncBytes(_newLevel, 10); s.syncBytes(_newLevelLocation, 10); s.syncAsByte(_area); s.syncBytes(_actorDir, 16); s.syncBytes(_filler, 3); } void Level::load(const int level) { Common::MemoryReadStream src(_G(sdData)[level], 512); Common::Serializer s(&src, nullptr); sync(s); } void Level::save(const int level) { Common::MemoryWriteStream dest(_G(sdData)[level], 512); Common::Serializer s(nullptr, &dest); sync(s); } } // namespace Got